LMArena

LMArena

Arena AI is a platform for transparently evaluating and ranking AI models using community-driven human feedback. Users engage in blind 'battles' or side-by-side comparisons of different AI models across text, code, image, video, and agent tasks. Their votes directly shape public leaderboards powered by the Bradley-Terry rating system, similar to Elo for chess. This provides a real-world, crowdsourced benchmark against static, automated tests. The platform supports multiple interaction modes: anonymous Battle mode for unbiased ranking, Side-by-Side for direct comparison, and Direct mode for using a specific model. It also offers practical AI-powered tools for building apps, writing text, searching the web, and generating media. The core value is providing transparent, community-validated model performance data to researchers, developers, and enterprises.

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Added on
Sep 21, 2026
AI Model LeaderboardBattle ModeSide-by-SideDirect AccessCommunity VotingMulti-ModalOpen Data
Product information

Everything worth knowing about LMArena

The complete picture — from everyday features to the technical detail builders and IT folks dig for.

Core features

What it actually does

Anonymous AI Model Battles
Compare two anonymous AI models side-by-side to eliminate bias and get honest, preference-based rankings from real user votes.
Community-Powered Leaderboard
Your votes directly rank models using the Bradley-Terry system, creating a dynamic, real-world leaderboard grounded in community judgment.
Direct Model Access
Choose and interact with any specific AI model from the leaderboard to test its capabilities directly.
Multi-Modal Evaluation
Test and rank AI models across diverse tasks including text generation, image creation, code, video, and search.
Technical capabilities
Pre-Release Model Testing
Access and provide feedback on codenamed, pre-release models from major providers before their official launch.
Style Control for Rankings
Rankings are refined to account for stylistic differences in model outputs, providing more accurate performance comparisons.
Must watch videos
AI Infrastructure for Long-Running Agents | Matt Aitken (Trigger.dev)
36:07
Tutorial36:07
AI Infrastructure for Long-Running Agents | Matt Aitken (Trigger.dev)
Let's unpack what it actually takes to build AI infrastructure for long-running agents — reliability, retries, and how fast customers are jumping between frontier models. In this episode of Arena Conversations, Peter sits down with Matt Aitken, founder and CEO of Trigger.dev, to dig into open-source model licensing, computer use, and what Matt thinks developers should build next. Trigger.dev homepage: https://trigger.dev Trigger.dev open source GitHub repository: https://github.com/triggerdotdev/trigger.dev Matt Aitken on X: https://x.com/mattaitken 00:00 Introduction to Matt Aitken 00:23 State of the AI agent infrastructure industry 01:42 Long-running compute as the core problem 02:53 The "Is Claude Up" Slack channel 04:10 Peter’'s agents running for 4 hours straight 07:02 Qwen 3.8 27B's surprising performance 07:38 How fast teams are switching models (June to now) 09:04 Are all agents coding agents? 11:41 Trigger.dev's typical customer use cases 14:17 Iteration speed: deploying every couple of days 16:23 Trigger.dev's origin story and training-data advantage 20:20 Favorite models for infra and optimization work 21:37 Running optimization tasks for 24 hours straight 28:39 What's still missing: context, evals, reliability 29:42 The adoption gap between SF and everywhere else 31:16 Computer use and enterprise adoption 32:31 Which models are best at computer use 33:17 Open source models and licensing 35:28 Closing: check out Trigger.dev's open source repo
Why AI Agents Are Still Bad at Making Games: GameDevBench Explained
32:00
Tutorial32:00
Why AI Agents Are Still Bad at Making Games: GameDevBench Explained
https://arena.ai/agent Game development might be the toughest frontier for AI coding agents. Wayne Chi, a PhD candidate at Carnegie Mellon University and research intern at Arena, walks through GameDevBench — the first benchmark for agentic game development — and explains why even top frontier models still fail on tasks a human beginner could finish in under an hour. Wayne covers why game dev is uniquely multimodal, interactive, and long-context; how GameDevBench turns YouTube/web tutorials into 333 verifiable Godot tasks; and why simple multimodal feedback (editor screenshots, runtime video) can meaningfully boost agent performance. This talk was given as part of Arena's guest lecture series, featuring researchers presenting work on model evaluation, agent design, and AI systems. Read more about this research: https://arxiv.org/abs/2602.11103 00:00 Why game development is uniquely hard for AI agents 01:48 Audience poll: where does game dev rank on CodeArena? 02:52 Games as a historic AI benchmark: Deep Blue, AlphaGo, Dota, StarCraft 03:50 Claude playing Pokémon on Twitch 04:27 Frontier labs shift from playing games to making them 05:06 What makes game dev different from typical software dev 07:02 The evaluation problem: visual, interactive, subjective 08:03 Why Arena's game dev domain is web-focused 08:33 Game engines: Unity, Unreal, and why Godot 10:22 Introducing GameDevBench as the first agentic game-dev benchmark 10:59 Example task: can agents animate a sprite sheet? 16:28 Solving it via Godot's code-first workflow 17:25 Deterministic test validation for visual/gameplay tasks 19:34 How tasks were sourced from tutorials + GitHub repos 22:15 Benchmark stats: files, lines of code, asset types vs. SWEBench 25:09 Four task categories, 80%+ multimodal 25:40 February results: top model solves only ~50% of tasks 26:19 The multimodal cliff: strong coding scores don't transfer to game dev 27:17 Updated results: newest models close some of the gap 28:14 Why models fail: multimodal bottlenecks and engine conventions 29:30 The fix: multimodal feedback boosts performance #gamedev #arenaai #llm
Fable 5.1 vs Fable 5 vs GPT-6 Astra: Reactions on Cost, Coding & Benchmarks
7:56
Comparison7:56
Fable 5.1 vs Fable 5 vs GPT-6 Astra: Reactions on Cost, Coding & Benchmarks
https://arena.ai/agent Early reactions on Anthropic's Fable 5.1 release — what actually changed, whether it's worth the price, and how it stacks up against the competition. 00:00 – Fable 5 vs 5.1 00:47 – The clearest gains: deeper coding capability 00:55 – The cost question: is Fable just burning tokens? 01:05 – Headline pricing, cache-read cost cuts, and why agentic runs still add up 02:18 – When Fable is worth using over a cheaper model 03:15 – Is this a big win for Anthropic, or are open models catching up? 04:06 – Open source vs proprietary — and how fast others closed the gap on Fable 5 05:28 – Is the pace of progress actually accelerating? 06:54 – First reaction to GPT-6 Astra vs Fable #arenaai #anthropic #llm

Who uses it

Real use cases, no hype
Model Comparison
Head-to-head anonymous battles to find the best AI for your specific task.
Frontier Model Testing
Get early access to pre-release models from top labs before public launch.
Bias-Free Evaluation
Blind testing reveals true model performance without brand influence.
AI Research
Contribute to open science by generating real-world preference data.
Landing Page Creation
Use AI to generate a sleek, modern web page from a prompt.
Interactive Dashboard Building
Turn raw data into interactive charts and visualizations with AI.
Browser Game Development
Create a simple, playable browser game using generative AI.
What's great
  • Community-driven, transparent model ranking
  • Blind battle tests eliminate bias
  • Direct access to pre-release frontier models
  • Multiple comparison modes (Battle, Side-by-Side, Direct)
Technical strengths
  • Generates open research data via HuggingFace
  • Uses proven Bradley-Terry statistical model for Elo-like ranking
  • Style control adjustments in leaderboard methodology
Where it falls short
  • Leaderboard influenced by prompt voting, not controlled benchmarks
  • Conversation data used for public research and model training
  • Anonymity can lead to confusing model identities during testing
  • Side-by-Side and Direct mode votes don't affect official rankings
Technical limitations
  • Reliance on user submissions means results can be skewed by adversarial prompts
For technical folks

The deep-dive specs

FAQ

Includes technical Q&A
Your votes feed into a statistical model called Bradley-Terry, which calculates Elo-like ratings for each AI based on direct comparison outcomes. More votes improve leaderboard accuracy.

Traffic Insights

Monthly Visits

—

October 2026

Growth Rate

0%

vs last month

Dominance

0%

in Search

Top Country

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Top Countries Breakdown

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Growth Trend

Stable

Traffic has remained stable.

Pricing overview
Freemium Pricing

LMArena Pricing

LMArena uses a freemium pricing structure. Real-time rates, custom enterprise quotas, and plan details are managed directly on their official platform.

Check Pricing on LMArena
Reviews

What the internet actually thinks

Data refreshed weekly. No paid placements.

Trustpilot
Not reviewed yet
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G2
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Capterra
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Product Hunt
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COMMUNITY COMMENTS

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